100th Bug Brigade is an accessible, story-rich, tactical, team-based roleplaying game featuring very cute bugs in a very uncute time. Expected playtime: 1 hour. 

Don't let the Robugs win! Lead the underdog forces of the 100th Bug Brigade and defend your home tree! Though the battle is dire, hope rests with you! 

Clever tactics utilizing each member's unique active and passive abilities can turn the tide of the war. 

Possess your enemies, throw your allies, or but your life on the line for an ultimate attack. Use the ability tooltips to exploit every aspect of your team's abilities to overcome the odds. 

Manipulate the battlefield to your advantage (or the Robugs will!). 

Dynamic battlefields altered by your actions and the story combined. Retake conquered areas, revealing new bosses and environmental mechanics. But beware! If the Robugs can't chomp on you- they'll chomp on your defenses. 

Understand the emotions of the 100th Bug Brigade to discover hidden strengths and weaknesses. 

The Robugs may not have feelings, but your team does. Use clues from their dialogue on the battlefield to uncover strategies against the unfeeling Robugs. But if the Robugs don't feel, what motivates them...? 

You are not alone! Though you are their leader, the 100th Bug Brigade will serve not just as your soldiers, but also your advisors during battle. 

New to tactics or roleplaying games? Don't worry. The 100th Bug Brigade, and the development team behind them, have got your back. We designed the game to be accessible to new players, while retaining the depth of strategy that veterans expect.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSuperBro1001
GenreStrategy
Made withGodot
Tagsbug, Fantasy, Godot, Narrative, Pixel Art, Robots, Short, Story Rich, Tactical RPG, Turn-based

Development log

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(1 edit) (+1)

I was not expecting such a polished game hiding behind this default star thumbnail!

so far, I got one bug: I gave two baton passes to Triss using Lumoth, and Triss kept getting turns, but eventually no energy, locking the game.

Context that may or may not be relevant:

-Triss picked up and placed Lumoth at the same place, who would have the next turn anyway -Lumoth uses Barrier on Triss twice

-Triss picked up and moved Lumoth in the next turn and the following turn

-Triss got energy for a third turn and moved

-Triss no longer gets energy, but keeps getting turns